You'll still find special weapons with their own movesets and martial arts special attacks, offering you plenty of unique options, but there's a lot of minutia to pore over, which can become tedious when you're comparing +10 Health with 4.8% Defence. I found it impossible to not long for Elden Ring's more bespoke item placement while organising my inventory to clear out two dozen Han Officer Trousers. If it falters in its design, it's in Team Ninja's commitment to doling out heaps of randomly generated loot. Exhilarating feels inadequate as a description. The time between encountering a seemingly unbeatable foe to absolutely kicking their ass is the shortest loop of its kind I've played. It might honestly be the peak of the action RPG arc. Stuff like this meant I never felt hopeless in Wo Long. These summons are an ace up your sleeve to claw back a victory from the jaws of defeat. The spirit summons are a special ability you can call upon after filling a meter that lets you bring in a powerful entity to back you up with serious buffs. Spells aren’t something you build around, you use them to compliment your moves by adding lightning to a blade or planting a circle that slows enemies. Spells are all tied to each of the game’s five stats (each representing one of the five phases of Wuxing philosophy) and embody related elements (fire, water, etc) but you’re not a wizard. As if that wasn’t enough of an arsenal, you have spells and the ability to summon spirits to aid you.
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